
Tlar Sanqua
|
Posted - 2009.02.19 16:53:00 -
[2]
Originally by: CCP Fear So, to summarize what has been said about the learning skills;
Learning skills are bad
I think the majority in this thread are saying that the timesink at the start of the game is bad. The effect of learning skills is of course attractive to all players.
Quote:
Learning skills should not be trained by rookies Rookies are encouraged to train learning skills
As very neatly described above, Learning skills are a time sink that reduce player enjoyment. The boon is faster skill's training time, which all players want, but the loss of time being able to do fun stuff (fly a tackler frigate, fly a hauler, trade on the market, start mining etc). The worst part is that most players are put off as he "has" to train the learning skills to gain optimum skill rate gain. This is something that a new player can understand as it takes very little knowledge and is comparable with other MMORPGs. Max stats=uber according to most other mmorpgs.
Quote:
Learning skills should be removed Learning skills should not be removed.
This argument will always be inherently bias between those that have trained them to L5 and those that haven't. Those that have spent time on them do not want to be penalised, those that haven't don't want to waste time doing them now.
Quote:
Learning skills are a long term investment
Learning skills at L5 are considered the long term investment. Levels 1-4 are much easier to see the pay off and pretty much every character after a year will have these ('cept maybe charisma :p)
Quote:
Ok, I can agree that they are a long term investment. I don't agree they should get them from character creation or that rookies should train them. I already gave a similar answer in another thread (which now I can't find).
In my view, learning skills (in what they do) are not bad. They make you faster at training skills.
But could the same thing be achieved (faster training times) through some other mechanic? Could this be decoupled from skills? Could it be an implant, ISK based etc. What I mean is, is the way it is now good enough to keep, or should it be looked into to find a way where this can be beneficial to all, without sacrificing time for players which could be spent on training useful skills?
My personal opinion is that new characters should receive all the learning skills at L4 (including the rank 3's). This allows for those that want the long term gain, but provides a genuine choice. Imho - do I spend 6 days on Instant Recall or do I get funky Tech2 frigs. Also, by giving all new chracters 4/4 you won't offend any who have already trained the skills, and can neatly sidestep the do we get rid of them or readjust them argument. This sort of choice fits far better with what you've said in the other thread. Oh and to help you out: :)
http://oldforums.eveonline.com/?a=topic&threadID=995241&page=2#43
I hope that this idea at least draws some discussion and merit.
|